Last time, I started a review of the Carroll vs. Craig debate with a (mostly historical) overview of the back-and-forth about the beginning of the universe for the last 90 years of modern cosmology. Here, I’ll have a look at fine-tuning. I should start by saying how much I enjoyed the debate. They should do it again some time.
In his speeches, Sean Carroll raised five points (transcript) against the fine-tuning of the universe for intelligent life as an argument for the existence of God. I want to have a look at those five. Carroll (here) and Craig (here, here and here) had a few points to make post-debate, too.
Here is fine-tuning reply number one:
First, I am by no means convinced that there is a fine-tuning problem and, again, Dr. Craig offered no evidence for it. It is certainly true that if you change the parameters of nature our local conditions that we observe around us would change by a lot. I grant that quickly. I do not grant therefore life could not exist. I will start granting that once someone tells me the conditions under which life can exist. What is the definition of life, for example? If it’s just information processing, thinking or something like that, there’s a huge panoply of possibilities. They sound very “science fiction-y” but then again you’re the one who is changing the parameters of the universe. The results are going to sound like they come from a science fiction novel. Sadly, we just don’t know whether life could exist if the conditions of our universe were very different because we only see the universe that we see.
Is the debate over the definition of life a problem for fine-tuning? Sean and I had a brief discussion on this point during my talk at the UCSC Summer School on Philosophy of Cosmology. My response was (roughly) as follows.
Consider chess. In particular, I’m wondering whether minor changes to the laws of chess would result in a similarly interesting game. Wait a minute, you say, you haven’t defined “interesting”. In fact, different people are going to come up with different definitions of interesting. So how can we know whether a game is interesting or not?
It’s a good point, but instead of considering this question in abstract, consider this particular example. Change one word in the rules of chess: instead of “Knights may jump over other pieces”, we propose that “Bishops may jump over other pieces”. If we were to rewrite the 530 page “Silman’s Complete Endgame Course“, we would need just one page, one paragraph, two sentences: “White bishop moves from f1 to b5. Checkmate.”
My claim is that this particular case is so clear that by any definition of interesting, this is not an interesting game. The game is no more interesting than tossing a coin to see who goes first. It is too simple, too easy. (more…)
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